Eternal Guardian
A spirit long dead, yet unable to rest and move on from this world. It waits for someone to either defeat it in combat, or aid it in passion on.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | |
Advances to: | |
Cost: | 74 |
HP: | 70 |
Movement: | 7 |
XP: | 170 |
Level: | 3 |
Alignment: | chaotic |
ID | Eternal Guardian |
Abilities: | regenerates |
Attacks (damage - count)
ancient mace melee | 8 - 5 impact | ||
requiem ranged | 7 - 4 cold | magical |
Resistances
blade | 50% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | 10% | |||
cold | 70% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | 2 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 2 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |